Kay Amsterdam

Software Engineer

Classes and objects In object-oriented programming (OOP), a class is a blueprint for creating objects. It defines the properties and behaviors of an object. An object is an instance of a class. It has the properties and behaviors defined by its class. For example, a class called Car might have properties such as color, make, and model. It might also have behaviors such as drive(), brake(), and park(). An object created from the Car class would have all of these properties and behaviors. 2. Abstraction Abstraction is the process of hiding the implementation details of an object from the user. This allows the user to focus on the essential features of the object without having to worry...