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Arif Hossain

Product Designer at Cisscom LLC

Science. Agile. User Centricity. All three are the same in that they are all iterative ways of learning stuff Learning stuff is absolutely critical for any form of software engineering or product development. The idea that you'd do it blindly in a closed environment is only applicable in a small minority of cases and for the most part does not apply in our world Learning stuff isn't as straightforward as it sounds. There are two critical factors: validity and timing Validity is all about ensuring that you have the appropriate amount of confidence in the accuracy of the insight Timing is all about supporting the PMs fundamental need for input to make product roadmap decisions from, at...

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